GPU Based Generation and Real-Time Rendering of Semi-Procedural Terrain Using Features
نویسنده
چکیده
Generation and real-time rendering of terrain is a complex and multifaceted problem. Besides the obvious trade-offs between performance and quality, many different generation and rendering solutions exist. Different choices in implementation will result in very different visuals, usability and tools for generation. In this thesis, a fast and intuitive terrain generation method based on sketching is proposed alongside a method for real-time generation and rendering of a detailed mesh using the GPU.
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